SMALL EXPERIMENTS. UNREASONABLE CONFIDENCE.

About Heckler Games

A studio built by asking: could I make this myself?

How it started

Heckler Games grew out of making things: 3D creations, a children’s story world, and then an experiment with games. The first step was curiosity, rather than a grand plan for a studio. One working idea made the next one possible.

Entertainment first

A game should earn another attempt because it is fun. A surprising fact, a mistaken assumption or a skill you can improve gives that attempt something extra. Our guiding idea is simple: entertain, test, learn, improve. You do not need homework to enjoy yourself here.

One character. Several ways to be wrong.

The Heckler connects animated comedy, curious facts, practical experiments and games. In a video, he might dismantle an everyday excuse. In an experiment, he tests whether a better approach actually helps. In a game, your own attempt supplies the evidence.

Why the roast?

Confidence is an excellent starting point. It is a terrible substitute for evidence. The Heckler calls out the gap, then gives you a reason to try again. His target is the excuse or the decision, rather than your worth as a person.

Start with something you can play

How Wrong Are You? combines estimation questions with short skill tests. Make a claim, compare it with the evidence and discover what changes on the next attempt.

Built with curiosity — including yours

Future games may include topics suggested by players and viewers. The best starting point can be a question we have all answered too confidently. Tell us what you would like The Heckler to test next.